The Lands

The Lands is my medieval fantasy world which was originally devised as the setting for a short story. It has since evolved into a setting for Dungeons & Dragons (D&D) role-play scenarios. Concepts are rated M for mature audiences. All content unique to The Lands is copyright © 2006-2019 D S Berk.

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Location: Melbourne, Australia

I have lived in Australia all my life (except for short visits to NZ and the EU). I live for my interests and also for sharing those interests with friends. I enjoy talking and blogging is a kind of talking.

8.5.06

Moral Dispositions


The Lands - Craggen

Some of the characters (including gods and goddesses) described on this site will have D&D Alignments attributed to them. Many role-players are wary of the concept of Alignment. In part they feel that it needlessly restricts natural human behaviour. To some extent they think this because of the stupid caricatures that attach in popular culture to words like good and evil. Here I will try to rehabilitate good and evil and also redefine the five components of Alignment in D&D which combine to provide the many moral paths characters can choose to walk.

Good: A good person is someone dressed in white with the most shiny of teeth who rides in to save the day just in the nick of time. Hold on – that is the stupid caricature of good from novels and movies. In the Lands a person is good if they fulfill these two criteria: (i) The emotions they feel most consistently and powerfully are deemed positive or constructive ones (decide for yourself what those are) and (ii) the actions motivated by these emotions serve to help others. This they can do in any way they want and to any extent circumstances allow. The divine personages Olarin and Nitara are considered good.

Evil: An evil person is someone dressed in black who ties innocent victims to railway tracks. Hold on – that is the stupid caricature of evil from novels and movies (besides which the closest The Lands comes to having railways is just one or two steep funiculars). In the Lands a person is evil if they fulfill these two criteria: (i) The emotions they feel most consistently and powerfully are deemed negative or destructive ones (decide for yourself what those are) and (ii) the actions motivated by these emotions serve to harm others. This they can do in any way they want and to any extent circumstances allow. The divine personages Urala and Kandoth are considered evil.

Lawful: The lawful person has an even-tempered disposition. In personal conduct they are methodical and calculating. They prefer living a life that is structured and will do what they can to make it that way. The divine personages Bernali and Elchemar are considered lawful.

Chaotic: The chaotic person has a temperamental disposition. In personal conduct they are impulsive and spontaneous. They prefer living a life that is improvised and will do what they can do make it that way. The divine personages Teloch and Linesa are considered chaotic.

Neutral: A neutral person represents a mix of all the characteristics listed in the other alignments. The mix is such that they rarely if ever behave in ways that would identify them with one of those other alignments. They tend to go along with whatever circumstances dictate however some of this alignment will actively strive to preserve a balance of such characteristics in the wider world. The divine personages The Deliverer, Garlomen and Marumi are considered neutral.


With all this in mind one can now imagine Player Characters (PCs) of differing alignments co-existing and even forming friendships across opposing alignments. Issues will arise in these cases but such relations can still occur. Nobody is obliged to consider someone of an opposing alignment to be an enemy (assuming they even recognise those opposing characteristics in the other person).